They came from toothpas?
C’est frainçaise
Looks like the title got cut off.
“Whereas, say, EA, you get these awful execs and they never made games and they came from toothpaste companies”
And the title should have been much shorter.
Yup, it should be “Ubisoft claims Assassin’s Creed games are innovative.”
Oh yeah, these terrible execs from other companies who veto female protagonists on principle, insist on implementing the same list of a thousand terrible features in all games regardless of genre, and harass their employees while being protected by HR and the CEO.
Wait, no, those are not the bad ones. You know the bad ones because they’ve worked for toothpaste companies.
“Forever brand” really has “forever chemicals” vibes.
“This franchise will never have a meaningful conclusion, but I hope you gave up on that nonsense by the end of Black Flag”
That and the risktaking bit give the headline two rofl’s
Toothpas?
Like gamepass, but tooth
🎶 Assassin’s Creed is a good franchise 🎶
Most self-aware Ubisoft employee quoted in post title
Assassin’s Creed’s shift to open-world RPGs would never have happened at many companies, Alex Hutchinson says
Literally everyone and their mother could have expected this change. It’s literally the one single way AAA studios have been padding gameplay and time for a decade and a half now.
Ubisoft codified a certain style of open world design that many other AAA releases were using as a template. He’s right, you can’t deny the impact the franchise had.
Oh yeah, climbing a tower to unlock a part of the map is so innovative, especially after the 15th fucking time they used it.
Ii didn’t use the word innovative, mind you
I’ve always felt the tower thing was unfair.
It WAS a good idea when first used. And, when imported across to Far Cry, they also tried to come up with new forms of climbing and even puzzles to get you up. Then, simply because the internet made memes about it through repeat emphasis (repeating an old mechanic alone isn’t necessarily a bad thing) they responded, took the system out, and even lampshaded it in Far Cry 5 - WHILE other devs as far as Nintendo/Zelda were copying it.
Theres a lot to condemn Ubisoft for, but the towers thing always irked me. Call open worlds as a whole boring, but it suggests it’s not the sort of game to keep your interest anyway.
You say that and I can kinda agree with it, and I can see them agreeing with it… but I recently got FC5 on a discount and despite it all - it still felt like the exact same game as every previous one. So artificially gamey and forced in some interactions, so predictable in its plot and map exploration structure…
I don’t think it ends up feeling that different at all. Maybe you zipline up the towers today and they just discover POIs instead of removing map fog, but it’s still the same crap, just served differently
Bro we were climbing towers in Zelda for the thing in 1997.
Even From and Zelda went open world.
Zelda is classically open world though - since the og nintendo
You know how in tv shows or movies in the 90s, there were always a pair of villains or goons that worked for the main villain and were comic relief? Like the Jessie & James pair in Pokemon or the two guys in power rangers or whatever I’m thinking of.
Remember how occasionally, like if it were two guys, they’d fight between the two of them, on-screen?
I don’t know why this memory popped up. Curious…
Weird, Assassin’s Creed died with 2 when they fired the creator.
Sad because 2 is where it hit its stride
Is that why the third one never concluded the series as it was originally intended?
Probably more to do with boatloads of money to be made
Okay but Black Flag slapped. Maybe not as an AC game per se, but Black Flag was still a greater game.
And Rogue. I rarely hear Rogue mentioned but it’s my favourite. I find the story the most appealing, and it comes with so much moral ambiguity.
Being released at the same time as the significantly more modern (and unpopular) Unity didn’t do Rogue any favors.
Gameplay-wise, Rogue is even better than Black Flag. Narratively, Rogue is a disaster fueled by Shay being painfully stupid.
Black Flag was a mediocre Assassin’s Creed game, at best. It was a phenomenal pirate game
Agreed. Black Flag was awesome. Never finished the story though. Just sailing, singing shanties.
Assassin’s Creed is about equivalent to Colgate, I guess.
I’m clueless, what happened to Colgate?
Some scandal. A Colgategate, if you will.
They killed it after black flag, it has been a flop every single time. Only origin was a bit fun.
You have to be pretty deep in the Kool-Aid to think that ubisoft has “taken risks” with Assassins Creed.
Controversial opinion: I like comfort games these days.
The first AC came out when I was in high school, and my one of my favourite bands for a good few years released their first album around then as well. I may not have as much time or love for either now, but I still get a nice buzz when I engage with a new release - especially when it does something a bit different (even if not revolutionary) compared to previous ones.
Life’s too short to avoid something you actually enjoy just because other people told you it’s not good enough.
The Assassin’s Creed franchise nowadays seems more like one of those slushy machines at the mall that perpetually move the same ingredients around in a neverending cycle of despair and stagnation.
Poetic and miserable, I may not be able to bear looking at a slushy machine the same way.
I dont see it. Mario is a forever brand that is handled well. Sonic is a forever brand that is handled a little less well, but its hanging on. Ubisoft had a forever brand, possibility with rayman, but handled it like shit. Forever brand is a mascot and something that associates with the company. AC is an open world action game with little relatability between each title. What is AC’s character? What distinguishes it from FarCry?
Sneaky wrist knives + parkour, the franchise.
It’s been a while, but Rayman Origins and Legends were pretty solid titles.












