Not a shadowdrop, but it’s only two weeks away. Sweet.

    • syl@lemmy.blahaj.zone
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      4 months ago

      The game has a high bar to clear…

      it has to be more entertaining than the silkposts and silksanity since releasing it will kill silkposting.

  • neon_nova@lemmy.dbzer0.com
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    4 months ago

    That’s amazing news! I recently replaced hollow knight and have a long flight coming up in October, sounds like the perfect game to play.

    • PhilipTheBucket@piefed.social
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      4 months ago

      This interview is really phenomenal. Among other things, they talk about why it took so many years to release the game.

      “We’ve been having fun,” Gibson said. “This whole thing is just a vehicle for our creativity anyway. It’s nice to make fun things.”

      The lengthy production wasn’t the result of development challenges or obstacles, they said. They just needed all these years to ensure that Silksong was exactly the game they wanted to make.

      “It was never stuck or anything,” Gibson said. “It was always progressing. It’s just the case that we’re a small team, and games take a lot of time. There wasn’t any big controversial moment behind it.”

      “I think we’re always underestimating the amount of time and effort it’ll take us to achieve things,” Gibson said. “It’s also that problem where, because we’re having fun doing it, it’s not like, ‘It’s taking longer, this is awful, we really need to get past this phase.’ It’s, ‘This is a very enjoyable space to be in. Let’s perpetuate this with some new ideas.’”

      The longer development lasted, the more pressure Gibson and Pellen felt to ensure that everything was as fine-tuned as possible. They’d already spent four years on it — why would they rush now? The more time they spent polishing some parts, the more time they needed to apply it consistently across the rest.

      “There’s a level of finish that has to be met throughout the entire game,” Pellen said. “All the way the systems interact, all the hidden work that pops up later on. It’s multiplicative. As you add stuff, the process of tying it all back together just increases.”

      Gibson and Pellen say they’re happy that the game is finally coming out — and even happier that they will get to keep working on it, which they still find enjoyable even after seven years. They haven’t burned out or shown any desire to take a break. Instead, they’re already making big plans to add extra content to Silksong in the months and years to come.

      This is, of course, what work is supposed to be. But we have lost the way.

  • F/15/Cali@threads.net@sh.itjust.works
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    4 months ago

    Even if they are bugs, this kingdom is ridiculously huge. I find it hard to believe that there are so many places that we never found in hollow knight, also an absolutely sprawling game.

    • tomkatt@lemmy.world
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      4 months ago

      Of course there’s bugs, it’s a sequel to Hollow Knight. It was all about bugs.

  • psx_crab@lemmy.zip
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    4 months ago

    A Vast Handcrafted World

    What procgen/AI do to us

    Also wtf its only 2 weeks away!

    Edit: glad to see more npc around this time, HK is just too barren and depressing it’s always happy to run into Quirrel and Cornifer.

    • ampersandrew@lemmy.world
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      4 months ago

      At least what the perception of proc gen is. I can only name one metroidvania roguelike (A Robot Named Fight; Dead Cells doesn’t count, regardless of its marketing), so this genre is probably way harder to make with proc gen. To me, someone who doesn’t enjoy Hades, it feels a lot like people only played Hades, acknowledged its proc gen is bad, and then said all proc gen is bad and asked for hand crafted levels as a response. There are so many games that are good at proc gen.

      • TheSambassador@lemmy.world
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        4 months ago

        Absolutely. Procedural generation is not the same as AI generated. Spelunky’s level generation is great and the different combinations of hand-created rooms with smart rules on how they connect. Unexplored (that’s the name of the game) is a full on multi-level dungeon with puzzles and combat. Proc gen gives these games their life, but designing a good proc gen system is level design unto itself.

  • ZoteTheMighty@lemmy.zip
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    4 months ago

    That trailer looks so good, it would have been worth it to wait all these years just for the trailer.

    • simple@piefed.socialOP
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      4 months ago

      Apparently they have to notify Kickstarter backers in advance to prepare all the game keys, people are speculating that’s why it wasn’t a shadowdrop

      • taiyang@lemmy.world
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        4 months ago

        I thought it was gonna be a shadowdrop to, but yeah that makes sense. Two weeks might as well be today given how long we’ve all waited!

      • Duenan@aussie.zone
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        4 months ago

        I’m a kickstarter backer for Hollow Knight.

        They have updated us with a kickstarter update.

        They’ll be sending us surveys soon to choose our platform of choice for the game keys leading up to the release date.

    • Hadriscus@jlai.lu
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      4 months ago

      Would you happen to know whether the “platinum” rating on protonDB is applicable the GOG version as well ? I’m gradually switching to Linux and would like to do as much as possible there (including games). Cheers

      • Chloé 🥕@lemmy.blahaj.zone
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        4 months ago

        so far, I haven’t encountered a game marked platinum on protonDB where the GOG version didn’t also work

        and really, unless the steam and GOG versions of a game are radically different, i don’t see why the Linux compat should be different

        the only way protonDB will fail you is if a game is on GOG but not steam; protonDB (frustratingly) only lists steam games

      • Classy Hatter@sopuli.xyz
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        4 months ago

        Turns out it has a native Linux version, besides Windows and macOS versions, so compatibility shouldn’t be a problem.

    • dvlsg@lemmy.world
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      4 months ago

      Nice, that’s where I bought Hollow Knight. Can keep them in the same place now.

  • Suck_on_my_Presence@lemmy.world
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    4 months ago

    I guess it’s time to dump another 20 hours into trying to remember how to play Hollow knight and to see if maybe this time I can actually beat it

    • tcharney@lemmy.world
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      4 months ago

      as someone who finally did that and am still playing through it, it’s great! i’m having a blast. sorry to the OGs since i won’t have the long wait you guys did, but im looking forward to it