As someone who last tried No Man’s Sky out about 5 years ago, it looks like it’s time to give it another shot.
ITT: people vaguely complaining about NMS but not pointing to anything that’s wrong with it.
Y’all know you can not like a product without something being fundamentally and at-its-core wrong with it, right? It could just be not your cup of tea?
I personally have been having a blast making my Corvette and am excited for the new expedition. The fact that I got all this stuff for no added cost makes me feel even better about the time I’ll have.
My wife bought me the game and for years I didn’t pick it up. Couple years ago I decided to finally give it a try.
I’m on my third playthrough and am making a sea base for fishing and deep sea exploration. All commanded from the bridge of my dreadnought. I haven’t played in a couple months but am glad I get new things to do again. The amount of updates and changes absolutely amaze me.

People on here crying, meanwhile I’m flying around the galaxy in my Eagle 5 Winnebago
👀 slay, how are the interiors?
Haven’t had the time to check out the insides yet
You got hyper-jets on that thing?
Did you include the fuel port in the glovebox in case you need to install any Liquid Schwartz?
Does it have raspberry jamming capabilities?
I’ll be honest with you for me personally I just don’t have the patience for the game. I just want to build my ship with whatever parts are in the game and explore. that’s it. I don’t want to mine resources, I don’t want to wait in some random station for some random ship to show up that MIGHT have the part I want. I don’t want to do any of that.
I barely made it out of the tutorial and forced my way through it.
Nothing wrong with NMS but I didn’t want to play it the way it made me play it. I just want to build in peace and explore.
That’s fair! And for what it’s worth, the game now offers a creative mode that alleviates the need to mine resources if that’s not what you’re looking for. That might be what you want out of it?
But you just don’t understand. Sean Murray personally lied to me nine years ago!!! Boycotted forevar!!!
I love NMS for what it is. A sandbox. Some people don’t like playing in one. That’s fine.
Totally! Not for everyone and certainly doesn’t have to be.
But I did hope that people who are making the leap from “I don’t like NMS” to “NMS isn’t good” would offer more to consider than the vibes not being there.
Mile wide, inch deep. I’ve no doubt (as excited for this update as I am) that this will be the same.
Basically they just add a framework for new features and then leaves it there without building it out.
I’ve read “Mile wide, inch deep” often enough in this thread that feels less like a problem and more like a thought-terminating cliche to me.
Is it a flaw to have a lot of smaller things you can do without them needing to be complete experiences themselves? They’re not trying to make a different game out of these expansions (except Light no Fire I guess lol), it’s still going to be NMS at the end of the day
Yes, it is a flaw. Because those “smaller things” are little more than virtual fidget spinners.
They offer a few fleeting moments of novelty and thats pretty much it. They have little to no relevance to the gameplay loop or are opposed to the gameplay loop.
I can “build” a settlement that does next to nothing and I can’t even design it the way I want.
I can build a base that is practically lifeless, but I have to be carefull because terrain will respawn. Or base foundations float on top of terrain.
And all the things I can build I’m lucky if theres 3 different skins I can choose from to try and make something “my own”.
And then of course lets not forget about the near literal mile wide inch deep the games oceans are. Heres a submersible. We will force you to use it for a couple missions and then theres no real need or point to it. All the oceans are the same shallow boring experience.
Here im being slightly facetious but only slightly :
You’ve seen one ice planet? Guess what - you’ve seen them all.
One glitch planet- you guessed it youve seen them all.
Tropical planet - oh look this ones sky is a different color, but still the exact same type of tree as that other tropical planet 40k lightyears away.
I’m not gonna respond to all of that but I will say:
- I think there’s a fundamental difference between something not being to your taste and something being flawed. This kinda just reads like you didn’t enjoy your experience. That’s fine, but that doesn’t make the product flawed
- a lot of the problems you mentioned have been improved on over the past few expansions
- fidget spinners are fun, idk why you have beef with them lol
In regards to 1. I disagree - there are plenty of flawed things that are still my taste - just like this game is.
I can enjoy something and still admit the problems it has. I don’t need to ‘justify’ my enjoyment by pretending something is perfect or doesn’t need improvement.
That would be like saying a person I like has zero flaws or issues. Just patently untrue. EVERYBODY has something they need to work on themselves even if they can’t see it.
If you can’t tell the difference between constructive and destructive criticism that’s something you need to work on lol.
Have they changed up the flight physics in that game at all since like 3-4 years ago? Combat always felt like it was on rails compared to like Elite or x4. I like that there was a lot of other stuff you can do but that really took me out of it.
Nope, still the same as it always was. Still has the “easy mode” targeting where if you reverse the ship it will keep itself pointed at the baddies for you.
It reminds me a lot of Wing Commander: Privateer from back in the day. Games where your guns only point forward just devolve into spinning fights.
I really don’t know what to think about this game. It definitely has come a long way, but to this day, it feels… Shallow.
It’s a sandbox game where building, crafting and trading are not great, not terrible. It’s also an adventure game, but the story is overall very predictable and combat is again, not great, not terrible. It’s a multiplayer game, except no, not really, since you don’t share quest progesss and almost never meet random people (if you aren’t close to the center of the galaxy).
I’m about 200h into it and still can’t tell you if I like it or if it just keeps me busy. I have high hopes for Light No Fire tho.
You’re mistake is thinking it’s a sandbox game. In my.opinion, it’s barely even a survival thing.
Sure, over the years they have added a lot of systems, but as you noticed, they’re all pretty shallow, and on top of that, have basically no interaction with each other.
I go back to it like yearly, hoping it will stick and it never does. I dunno why. Too alien maybe? Too empty or soulless?
Someone about it just doesn’t feel right and I can never stick it out
Well, you’ve spent 200h on it, so clearly you must enjoy it.
Nothing bad with enjoying a shallow game.
I play it when I’m really depressed.
I would say that I enjoy the game and feel that the developers have invested a lot of effort into building a panacea of a game that is sort of low stress and maybe a little repetitive, but it gives me something to do, and I can set goals for myself that are… well, absolutely batshit.
My current goal(s) are to get my settlements to S tier (pretty close on this one), swap all my frigates over to supply ships (If you repeatedly assign the same ship to the same sorts of missions, it will level up just that stat, so you can have a supply ship that has a high combat stat, etc), and build resource bases so that I can automatically collect every kind of automatically collectible resource in the game. I’ve also visited about 20 universes, and think it might be fun to put a resource collection base in each universe (that I have the patience to visit) and then just go hang out at the anomaly so folks can use the teleporter to fling themselves to universes unknown.That’s a really bold assumption lol.
I was about to say, I put 2000 hours in League of Legends and I’m not sure whether I enjoyed that either :D
not great, not terrible
So, it’s good?
It’s okay. As the other comments pointed out, it kinda feels like a really cool tech demo. Lots of systems to look at, but everything is disconnected. That’s what makes the game feel shallow. You can completely ignore most stuff without any consequence
First I’d heard of Light No Fire, wow yeah, that looks great. Honestly, I think their style lends itself more to fantasy than SciFi, this could be great.
During my first time playing it (not long ago), it was pretty obvious where new content was layered on top of old, mainly because none of it really works together all that well. It feels like there’s a lot of stuff to do, but none of it is all that cohesive
Also the building system is like pulling teeth (on console anyway). I can never get anything placed where I wanted it if my build was at all complex, particularly stairs as I can recall
They’ve released a ton of content and game enhancements since 5 years ago. I just picked it up a couple of months ago and I’m floored by how good this game is. Yes, it’s all randomized/procedurally generated and that’s why it’s so vast. The story is okay but not AAA amazing, but definitely check it out if it’s been a while.
There is a story? I just remember it saying to get to the center of the universe and when I got there my ship was destroyed leaving me stranded. I dk I was one of the people who preordered and played it on release lol.
Yes there’s a story, and it’s decent. At release you wouldn’t have even experienced the full story, iirc. So if that interests you, you could try it out again.
Might hop on with a few friends in a few days, I’m already excited to see the current state of the game!
I want to like this game so bad. On paper it is exactly the kind of game that I love, but trying to play it multi-player with my partner is just an experience in frustration. It seems so perfect for multi-player, but so much of the interface just seems setup for one player only.
The UI design has always been a weak point in the game. Through all the revisions.
It really says something that like the first mod that was ever published after release was the one that eliminates the damn hold-to-confirm mechanic that is on every. Single. Stupid. Interaction. (At least this became an official feature and you can natively disable it on most interaction prompts now.)
The fact that basically none of the inventory and crafting screens are consistent with each other is one of the main things that still bugs the hell out of me with NMS. Especially when you’re using refiners and so forth, because the dumb popup they give you that only shows you like four options at a time doesn’t even arrange the items within it in the same order as they are in your main inventory. They should have just stolen the paradigm from Minecraft and used it for everything.
They took all the wrong lessons from the Destiny UI. (I find the Destiny version to be fine.)
I hoped on lemmy to look up some news since I saw the steam artwork changed and here was this post at the top
Haven’t read the notes yet on what we get but I’m excited
So far all my attempts have culminated in a freeze followed by a crash after one to five minutes of play during the tutorial sequence. Let’s see if that update changes things
I’ve tried two times to get into No Man’s Sky, because the concept is exactly something I would enjoy. Every single time I get stuck in the tutorial looking for some fucking broken ship on the other side of the planet and an inventory of random minerals.
Nooooo i cant play right now, the fomo is getting me
I got 150 hours out of this game and I think that is very much all i will ever play.
For a good while it was even quite interesting because there were still a lot of new things to discover.
But then you started to do things just to get them done not because they were particularly fun or interesting.
If they don’t implement some fundamental new way to play this game or combine existing mechanics better together I don’t think anything could pull me back.
And i hope procedural generation starts to die very soon. Throwing the same basic ingredience into a mixer does not give you something new but more of the same. It’s boring.
Yeah, i feel same-ish.
I used a save game modifier to unlock the cool stuff hidden behind the grind. Since then I spent some time building a base in a nice looking planet and flying around looking for a cool world.
Thing is, you are right: it gets old fast. Planets are boring. There are some cool combinations here and there, but 90% of them are just the same old same old. Seen them once, seen them all.
From time to time i still hop in, but it doesn’t grab me more than a couple of hours every six months or so.
Couldn’t have phrased my NMS experience better. It was interesting at first then it got boring / repetitive
I mean if it was 150 hours (or close to) before it got repetitive, that’s better than 98% of games.
I absolutely love the vibe of playing the game, but yeah a lot of the systems they add feel isolated and rather pointless. There’s a settlement system where you can basically be the mayor of a settlement, developing it and managing its growth - but it doesn’t really lead anywhere. They have fishing, crop growth, cooking - but it doesn’t really support anything in particular. There’s an extensive creature taming/breeding system, but creatures don’t seem to do a lot afaik.
Honestly, i wonder if generative ai would work for a procedural game like this. Any ‘errors’ could just be written off as alien flora/fauna or a glitch in the simulation.
My biggest problem with exploration in NMS is how quickly it all becomes the same thing.
Hell if they just made planets multibiome that would go a long way to eliminating that cookie cutter feel.
This game has added so many systems over the years, but it still just hasn’t really grown into anything of substance. It’s a game where the only real “thing to do” is mindless busywork. 200 new systems, all created to a standard of absolute minimum viability, none of them are very rewarding on their own, and none of them really create interesting interactions with each other. It’s like they every system was added with the idea that they’re optional, which makes them all feel unnecessary.
You can build bases now, but there’s no real reason to other than to do so. There are settlements you can become the leader of? But what that entails is essentially nothing. The game is designed from the ground up for you to move from planet to planet without lingering too long on any particular one, and yet they added a bunch of mechanics based around specific planets.
It’s a really bizarre product.
This describes literally every single video game ever, though - there’s never a reason to do literally anything beyond “I want to” because it’s almost entirely time wasting entertainment anyway.
Now, these procedural games often fail to create much of a reason to ‘want to’. But sometimes I prefer that to the transparent, skinner-box optimal game design in many other genres.
I don’t agree with that at all. Giving your players a rewarding reason to interact with the games systems is a foundational pillar of game design.
Have you ever thought that people may find that rewarding reason in an endless exploration itself?
In the endless exploration, yes. In the myriad of other slapped together mechanics that don’t really tie into the exploration at all, no.
The exploration of new planets is well implemented, but that’s existed since the game launched. If you were happy with that then, you’ll be happy with it now. But the game was panned due to there not really being anything else to it. And after all these years and added mechanics there still sort of isn’t.
It isn’t a game I play. It’s a universe I visit from time to time. I fucking love it
To me, it’s a similar game to animal crossing. Lots of things to do and customize, not alot of depth. But, some people enjoy that, and that’s okay. And I gotta give them credit for adding so many updates over the years.
thats the perfect game for some people.
would have liked to play this, but its just too much to jump into now. would have been nice if it was functional from the get go.
ill probably end up giving light no fire a try as theyre probably more in their element as developers in regards to a game of that scale
Eh, I picked it up last year and had no trouble hitting the ground running. I did make it harder on myself by skipping the storyline and just figured things out as I went, though.
My dude, you sound like a south park character. I’m not even kidding. Just dont play the game if you dont understand how to create your own fun.
I don’t play the game, I prefer games that are fun on their own without me having to create my own.
I started playing NMS a while back, but I had zero clue what I needed to do. I guess I need to go back and check if I skipped a tutorial.
I think I’d like this game if the art style wasn’t so lame.
I’ve had it on my wishlist for years but my laptop would probably run it at like 20fps which is just low enough to be miserable
How sure are you? It runs pretty well on some pretty low specs.
Well I haven’t tested it so I can’t be sure. Also depends on res. I might get decent frames at a lower resolution, 720p maybe, but that’s also a compromise.
Look at these comments 🤣
Oh boy do people love hating NMS. I get it. But like it or not, there is literally no game out there doing what this game does for its players at absolutely no additional cost.
For those who aren’t aware: The problem with this game has always been its fans. Not the players, but the fans.
"ThIs GaMe WaS aLl HyPe¡!” Then why did you hype it?
"iT wAsN’t WoRtH tHe PrE-oRdEr!” Then why did you pre-order it?
“It’S nOt EvEn A gAmE” Murray literally said it wasn’t a game, in 2015.
Not to mention it was a rag tag game dev studio who through that hype had their dream come true, did they’re best to deliver it, and have continued to work on it for over a decade now. People are human; and they’ve more than shown it wasn’t ever intended as a grift.
No doubt! I didn’t really get into it until after update 4 or 5. But now it is just amazing that they keep going.
NMS is the only game for I’m crying about to I want pay money.
can you rephrase this sentence















