It’s [proton/linux] a vector for cheat development

Bc windows isn’t a real development environment :p
Please explain why the devs care about cheating.
Seriously - what harm does it do to them?
People don’t buy games overflowing with cheaters.
rust is a game commonly overrun with hackers who hack to grief other players, as its inherently a pvp survival game that takes a while to build up
Not enough for them to ever come close to impimenting enough checks server-side, or take competitive or transactional multiplayer cloud-only, but also magically enough for them to demand the ability to install back-doors and malware on our PC’s.
It’s just magical like that yo, they ain’t gotta explain shit. How dare you ask for answers or for them to respect your privacy, cheater.
It’s a multiplayer game. Cheaters ruin other peoples’ fun. Why is that difficult to infer on your own?

Also, gross, reddit.
Ah, and not being able to play the game I bought for 40 fucking dollars is of course fine then.
Can’t you refund? Stating that the devs intentionally broke the game for you?
I dont know if you still can. However when this change was announced I did refund it through Steam way past the 2 hour mark without issue.
Did the same thing with Rocket League, I think.
Yeah, there was some controversy a year or 3 ago with some game that supported linux, then cut support like… a long time after release, and people managed to get refunds iirc.
Funny, let’s see how this looks after the the GabeCube drops and hopefully with a similar impact as the Steam Deck. I keep my popcorn ready
Man, being a Linux user, I need to be careful about my relationship with my wife. According to this guy all Linux users are cheaters.
sudo chmod 777 Cosmonaut_Collin/Wife.lov
777
You just made her an x wife.
What if you’re the Linux user but your wife is the cheater?
Then I would love to meet her.
You wouldn’t.
Why wouldn’t I?
“It’s way harder to get our malware to work on Linux” is more or less what I took away from that.
Yep, spyware is the key, and they don’t like that Linux users don’t get easily spied on.
Rust still exists? My calendar must be wrong.
yes, but i think it’s total bullshit aksing Proton user to buy the game and then $15 worth of DLC. I’d be pissed if I were forced to do that.
So, your solution is to completely deny access to the game for all Linux users, even those who’ve already purchased it? Total bullshit.
Technically they don’t deny access to the game. The game runs with Proton, but you can’t connect to the EAC secured servers.
I don’t play rust does it support private servers out of box?
Yes it does, and there are at least some non-EAC servers with a whitelist system that Linux users can play on.
And that’s honestly how all anticheat should work: opt in if you’re okay with the spyware, or don’t if you’re comfortable finding a other solution.
This should be the top comment.
I don’t play the game but I think that’s an acceptable compromise.
I feel like the majority of the Linux Rust players would happily pay $15 to stop dual-booting lol
They should refund for sure
It took many re-reads to realize this is about the game Rust running on Linux, not the language Rust running on Linux
For a solid 10 seconds, I was transported to a reality where Mozilla shunted development of Rust off to some random studio who were removing Linux support because it wasn’t in the budget.
I’m sure he’s at least mostly right about the cheating thing, because in many cases the Linux-compatible EAC binary is just a stub with literally no detections of any kind. And even if they did have detections, given that the EAC runs within Wine they’d have no way of detecting something as simple as information cheats (wallhacks, ESP) that read
/proc/$(pidof rust.exe)/mapsfrom Linux userspace. For a game like Rust, such cheats are probably the most popular ones.What I do seriously doubt is his claim of Linux users making up “less than .01% of the total player base”. It just seems incongruent with the total Linux user market share on Steam. Though he does qualify it by saying this stat is from when they stopped supporting Linux, i.e. 2019. The situation is obviously quite different now with Linux being at 3% total and ~6% of English-language users on Steam, so if it’s not an outright lie it’s at least very disingenuous.
The Rust builds for Linux were incredibly buggy at the time. I wouldn’t be super surprised if the numbers were lower than in the general gamer population. But 0.01% is obviously ridiculous.
Rust game looks well designed game from what I see from Willjum videos, and such. Given the number of cheaters I also see then I don’t think this person has any say on which devs are serious about anti-cheat. Linux haters gonna’ hate.
The LiNuX pLaYeRs ChEaT excuse. It’s bullspit, and they know it. That’s because they can’t spy on Linux players very easily unless someone makes an OPSEC mistake.
This is a misrepresentation of what he said, though. He’s claiming the cheaters (who happen to use Linux) outweigh the regular Linux users (0.01%), which is statistically plausible. Also please chill the edgelord “OPSEC” attitude, we get it…you are Mr.hackerman. (The term you probably meant was privacy or freedom I’m guessing)
Most cheating software is designed by Windows developers, from what I’m aware (I could be wrong), and thus, Windows is the more likely cheating demographic.
No, it’s more that cheaters go for the easiest option. If that’s Linux, then they’ll use Linux.
The issue isn’t Linux users, but game devs/anticheat devs not putting in the effort to find a proper solution.
Hence, the LiNuX pLaYeRs ChEaT gaslight.
I’m an idiot and even I can smell the bullshit coming off of this post.
Last I checked every cheat website I ever saw/got advertised/etc were selling windows executables with the swipe of a credit card.
This cry of “Linux is for cheaters!” is just the gaming equivalent of “Wont someone think of the children?!”. a stupid slogan used by assholes to push their opinion/agenda in defiance of facts and reality.
I would sooner believe the sky is purple, bleeds lemonade and the sun is actually a giant egg. Then believe any cheat dev is wasting time developing for Linux.
This is so sad, because rust is kinda the perfect example of a game where moderators or deputization could handle cheaters. Instead of a matchmaking system, you just join a server and play there. Why not ensure those servers have active moderators to ban cheaters?
I stopped gaming (for now?), but I’m still really fond of what happened with SCP secret labaratory, which had 20-40 player lobbies. There would almost always be a mod online, and I could get cheaters kicked instantly when by reporting them in the menu, then a mod would spectate them, and then they would get banned.
Rust seems to have more players per server (a quick search says some of the extra mega ultra large servers go up to 900 people), but it does have a distinct server model, with admins and mods.
EDIT: the other fun stuff of having active and actually good mods was when they ran fun events. Like I remember they set up a sharks and minnows type game mode instead of the regular stuff. Fun times.
















