I figured this would be notable enough to show here.
DSP showed that no player input is needed to complete Wolverine’s first motorcycle section. Considering he’s the sort of guy this level of difficulty is made for, even he’s baffled that he didn’t need to do anything to clear the section.
The people who say the game is far too easy may have a point.
Winning DMC2 by walking vibes XD
“Gameover is a failure of the game designer.”
I saw VideoganeDunkey’s video where supposedly you can press any of the buttons during QuickTime events, even wrong ones and they complete anyway.
At this point I can’t tell if that was a gag or for real
Probably for real considering you literally cannot fail those QTEs. Much like the motorcycle scene you can just put the controller down and the QTE completes on its own.
“I love it, ship it!”
I’m so sick of hearing about games that suck. Just don’t buy them, stop talking about it. What the fuck are these people doing? Why must they play every game that companies tell them to play and why must these communities talk about it?
Don’t you understand this is what causes these problems?
Go play Turbo Overkill.
How are people supposed to know not to buy them if no one talks about it?
Before this game even came out people knew it was bad
How could they ah e known it was bad before it came out
I don’t really pay attention to big title games/released like this, I knew from other’s posting it was going to be bad before it released. For the last few weeks all I’ve heard is this game being bad. So honestly, I don’t know but apparently they knew. Because somehow I knew too.
Edit : I googled. Found a post from 4 months ago where apparently they spoke about lore stuff that suggested the game will suck, then a post from a month ago talking about how Wolverine fans are aptly aware it will suck. So again, no idea how people knew but they clearly knew.
There could be a couple of reasons why this is the way it is:
- Lazy game design. Failure states have to be written, balancing has to be tested, if you did this right.
- Appealing to the broadest player base. If anyone can win, no one is excluded by skill issues (like game journalists who aren’t skilled)
- Crunch. Balancing and failure were supposed to be included but were cut due to releasing too easily.
With a popular IP like Wolverine I expect it to be appealing to the broadest player base which leads to lazy game design. Ultimately I think it’s a game that would rather be a movie.
Something I realized pertains to the first car crash.
It’s likely a LOT easier to animate if the devs don’t need to account for exactly how fast the player is slashing up tires. Plus, they don’t need magic tricks to account for a 1…N long stretch of road that accounts for however long the player needs to chase them down (eg, Uncharted 2’s fantastic train level)
So you can definitely see that laziness and a rushed development timeline would just shove out something that looks okay but has no actual gameplay because it’s a cinematic moment playing itself.
I have no problem with this. The game is highly cinematic, one section that you can get through while making yourself dinner in the other room is ok, and honestly Kinda fun to watch.
Don’t bother trying to talk sane here, all the morons want to be angry about it
What’s a DSP?
Digital Signal Processing of course.
A self-absorbed streamer who sucks at every game he plays. Nearly all of the “This is how you don’t play” compilations are about him. The TIHYDP videos of his MGS playthroughs are particularly famous.
What about the 15 minute game unboxing video that has a fire alarm going off the entire time where he never even actually unboxes the game
The motorcycle sections are not even 1% of the game, I genuinely don’t understand why this became such a big deal. Like the QTEs, they’re not supposed to be challenging, they’re basically just interactive cutscenes and people are acting like it’s representative of the whole game, it’s absurd. Some lonely haters made up some shit to gripe about and every idiot on the internet hopped on the parrot train.
Still no excuse for making any section of gameplay you’re selling to me to be so inane it doesn’t need me to participate.
Make it a cut scene then. Let the game play itself.
feels like we’ve shifted the opposite way of how games used to be. you used to not be able to beat a game on easy difficulty (twisted metal for example) now the games are so easy they beat themselves for the most part
Ok, to be fair, this is one way-too-easy game in a general release cycle of really good hard ones. Let’s not stretch one bad point out to a huge trend.
Lots of hate for this game. Been playing video games my entire life. I’m 41 and have moved towards cozy games and games on easy because I have enough stress in my life. I’m actually enjoying this game.
There’s a pretty big difference between reasonable difficulty and no difficulty.
It’s also a huge shift from The previous Spider-Man games from the same studio. If you liked those and had the same expectations, you’ll be rightfully disappointed.
Are there not harder modes?
There seems to be several difficulties, though the motorcycle section seems to still be simple. That commenter down below showed a demonstration by flats on this section, who cleared it on the 2nd highest difficulty by doing nothing, though he did die once.
Here’s the same from a not shit person:
These about DSP are recommend:
https://youtu.be/cKG7EXgOoTg
https://youtu.be/6dgOUqXqvLo
https://youtu.be/So7wLuuDiHA(In order of video age and length, newer and longer at the top).
Converted to Invidious links, plus added title and so on. No I’m not a bot, lol:
Flats tests if you can die in the motorcycle scene in Wolverine (3:53 mins) by Flats Clips on 17 Sep, 2026
These about DSP are recommend:
- The Eternal Downfall of DarksydePhil (Full Documentary) (3:41:59 hours) by Joon The King on 21 Sep, 2024
- DarkSydePhil: A Decade of Failure (2:10:11 hours) by Turkey Tom on 11 Nov, 2023
- DarksydePhil | Down the Rabbit Hole (30:52 mins) by Fredrik Knudsen on 5 June, 2017
Thank you! I was, and still am, not in a good enough head space to take the time to do all that. You’ve done good, I appreciate you <3
Honestly, 30 minutes is all the time DSP really deserves.
No, that is honestly still too much time spent on DSP. If you don’t know who he is, I wouldn’t recommend wasting that time, you can’t get it refunded.
This dude still exist?
of course, he’s a millionaire.
People still watch DSP?
The only people watching him are just people that are looking to mock him. And even they started to kinda get bored of it. DSP keeps complaining about declining viewer numbers and income from what I heard.
The original ragebaiter
Never heard of this person
Good
You don’t have to do a lot of coding if you never fail












