- cross-posted to:
- lemmyshitpost@lemmy.world
- cross-posted to:
- lemmyshitpost@lemmy.world
Single player games for life baby.
I’ve always preferred single player games. I hate multiplayer, all those strangers running around in my TV, chaos everywhere. I want to relax and explore, but multiplayer is stressful. I don’t want to deal with other people.
I get it, but my favorite multi-player game is mobile suit Gundam battle operation 2. Try it. The community has really been pruned of trolls and bad actors. The game makes it more frustrating for them, but more fun with people who just wanna play giant robots. Sure sometimes you get stomped because of a whole ducking clan attacking at once, but I find the wide range of mechs with lots of different playstyles counter the stomping.
Yikes that game has some troubling reviews.
I thoroughly enjoy single players games. I like being able to explore the world at my own pace, make my own decisions, and draw my own conclusions. It’s like reading a book, if turning the pages involved solving puzzles and beating monsters. Relaxing, if you’re good, challenging if you’re not.
Cooperative games are a close second. I like PvE, it means that I get to help my friends. The objective isn’t rank and competition, it’s winning together. It’s why I like Starbound, Minecraft, and D&D.
Genuinely? I despise PvP. It’s the trash talk and the aggressively competitive assholes who have nothing to do with their time. I hate dealing with people who like to hurt strangers by humiliating them. Who the hell enjoys that?
PvP can be honorable and joyful and rewarding too, if you don’t play with assholes.
Often times, even losing the match may leave you with a sweet aftertaste. Like, yeah, they got us, but it was beautiful and honorable and your teammates were there for you. With you.
Once you get the right people, every match will be like this. With randoms…it’s very occasional, but it happens, too.
Yeah, right. I seem to be a slow player too - at the mo I’m 160 hours into baldur’s gate 3 and still only just in act 2. I think Amy multiplayer game with me in it would be frustrating for everyone. I prefer doing my own thing at my own pace.
Sometimes I force myself to try multiplayer, but other than Gran Turismo, Last Of Us factions and Gears of War, I never found how it could be considered as enjoyable.
And even these games are way better as single player games.
It’s also making my move to Linux gaming way easier.
I sometimes miss counter-strike, but i lack atleast the time and the people to play it on a level where that game is fun and probably the reflexes.
The alternate modes like arms race or demolition are fun and quick.
and not what i’d want from the game ;)
it’s either a 5vs5 in a serious setting or in service of getting better at that, otherwise it’s not the game i miss.
I think the friendslop trend is great. It brings the couch gaming experience into the modern era after a long time in coma.
I miss split screen. Too many games nowadays, in order to play with my kids, I have to buy multiple copies, finagle multiple PCs and accounts just to play multiplayer. Finally my ancient laptop collection has a use
I used to be pretty good at the usual stuff like COD, CS, Battlefield… but each game got fucked up in its own unique way. Stuff became just too sweaty and annoying, all the while the sense of community faded. COD back in the 360 days was fun. Now it’s just annoying.
These days, I’m fully single player. It’s just not worth the price of modern games to deal with all the multiplayer bullshit.
A real sense of community
The community
*** you $&#ki-$ $*. $+#)$ ur ****** dark kht
Yes, that exactly!
Back in the days of COD on 360, voice chat was a relatively new thing. And everyone wanted to have a go. Since it was novel to talk to people far outside your own country, they did what humans do: teach each other naughty words and slurs. And whether you were from the Netherlands, Greece, the US or wherever, that was fun!
Now, obviously there was verbal abuse. But the thing people don’t really grasp unless they were there is: everyone gave as good as they got. Someone calls you X, Y or Z, well you insult their mom in three different languages back. Especially European lobbies were great fun since you’d get teams of all different nationalities.
And since voice chat was pretty much uncensored, nobody thought anything of it. Like I said, we all gave as good as we got.
With modern games, there’s so much censorship that people take voice chat off game. Barely anyone talks anymore, and certainly not outside their own group. Because one slightly offensive word can get your account banned.
So yeah, I’ll take an uncensored, chatty community over a completely silent one.
I only stopped playing multiplayer games because all the current MP games suck shit.
Deep rock galactic. Best multi-player game i played recently other then stardew valley. Sometimes a multi-player game gets better with someone else
Elden Ring Nightreign has been my jam. Deep Rock Galactic and DRG Rogue Core are also fun.
But yeah otherwise a lot of MP games are ass nowadays. Too much lootboxes and hostile policies and not enough focus on fun.
Hot take: single player games are lame, co-op is where it’s at. That’s not to say there aren’t good single player games or I didn’t enjoy them in the past, but my evolving tastes and circumstances make me mostly skip them.
- Games in general have no respect for my time, so if I’m getting on for an extended session it’s going to be with my friends. If they do respect my time, why should I pay $40+ for an 8 hour experience when I could buy a dozen used books for that price and get more content and variety?
- Even games with compelling storytelling suffer because there’s a core conflict between who’s in control of the pacing and scene focus. What do I gain from holding a controller during the 8 hours of cutscenes in MSG4? Why play Dark Souls if I manage to miss out on 80% of the subtle world building? Does having a branching plot really make a story better?
- Putting aside narrative, games without a human element are either dopamine toys or simulators. Most games aren’t honest about that and are a palette swapped Total War, a tweaked 2D platformer, a fighting game with [gimmick], etc… It’s very rare to see innovation because innovation is hard. Even harder when you’re spending time on assets like character art, music, and world lore instead of the one thing that make games games: mechanics.
I’ll still play the odd rogue like or crusader kings to kill time, but I generally don’t feel the need to expand my catalogue unless a game looks fun as a platform for social play (friendslop as some might say).
Co-op games pretty much always suffer from the fact that adding additional humans makes each player generally worse at paying attention and learning. So the game has to be designed as if it’s for a class of slow 8 year olds.
I don’t play multiplayer games anymore.
First off, they always seem to enable the worst of game companies trying to financially ruin their players.
Second off, I’m in my 40s and my reaction time isn’t what it was when I used to play Counter-Strike. You can’t improve an aged reaction time or dedicate the time that you would need to to get even somewhat better, let alone competitive, and getting repeatedly stomped isn’t fun.
Third off, I don’t like the constant recycling of content that you see in multiplayer games. One map is expected to last you infinite plays. I like changes of scenery and story.
Doing the same thing over and over again he’s boring.
That’s also a factor in the gameplay itself.
Competitive multiplayer games will always develop a ‘meta’ that you have to adhere to or respond to in order to be at all competitive.
In single player games, you can make a replay interesting by playing it a different way, trying different strategies even if they’re non-optimal, just to have the novel experience of playing the game a different way. Things like, “I think I’m going to try doing a no-vehicles run in Subnautica.” or “I think I’ll try Cyberpunk with a melee-focused solo build this time.” But stuff like that just isn’t viable in competitive multiplayer. You will be defeated early and often if you stray too far from the meta.
So not only are you playing the same few maps over and over, you’re playing the same few tactics and strategies over and over, making things boring from that angle as well.
Being a meta slave is a mindset, not often reality. There are countless examples of players taking “useless” characters or builds far in the professional scene across many different genres and games.
In single player games you can also cheat a little,bug abuse and glitch the game for giggles without ruining the exp for others too
THIS. 1000% THIS!
I’ve been having so much fun lately using shit like this to add a little spice to the games I’ve been playing.
Now, I’m a complete sucker for overpowered MC energy in any media I consume. So it makes sense that getting to personally act out that power fantasy appeals to me. As with most art/entertainment, not everyone will get the same enjoyment out of doing this that I do. But that’s ok! It’s why I love single player games, those that want to have the vanilla experience and work within the rules can, and those that want to cheese the system and goof around can too, and no one is worse off for it!
It’s unlikely your reaction time has changed much in your 40s. You probably have well over a decade before that starts to happen. On your first couple of tries, reacting to something is going to seem impossible. After you’ve seen the same stimuli and practiced what you should do in response, you’ll be right around where teens and 20-somethings are. If you don’t want to put the time in to make that happen, that’s fine, but don’t think it’s unattainable to get good at a given multiplayer if you were otherwise interested in doing so. E-sports are now old enough that we’ve seen enough folks age into their 40s and remain top talent, as long as that remained an ideal career choice for them when so few are going to be able to support themselves in that career.
This also applies for some single-player games as well. I’m 48 and I had to “git gud” on Expedition 33 in order to progress - learning how to time parries is pretty critical for getting through the tougher fights.
I used to have 50ms reaction time 15+ years ago as a teenager. Now I have 300ms reaction time according to the previously linked test. I’m not sure if it’s age or laziness though. I really really wanted to beat Zombie Goku back then and actually trained hard for it
In my own experience, now in my 50s and having played games since my teens, including a long period of RPGs and FPS online, reaction times start dropping in your 30s.
It’s a tiny bit and you only really notice it when you’re operating near your limits (same for intelligence, by the way - if you’re using it near capacity, you’ll notice that your capabilities start falling at around your mid 20s).
However, you can compensate it with experience, smarts and even wisdom - for example in FPS games you use the environment against other players, lead them into doing something predicable and get them then and/or prefer play styles that don’t depend on reaction speed.
(IMHO, the world top people at for example sports, are the ones who already early in their careers combine top physicallity with experience, smarts and wisdom)
It’s just a fact of life that physical and mental capacities do decay with age and far earlier than you seem to think, and whilst if you keep on using them it’s not that much, if you’re using them at a near peak-level it’s noticeable if you pay attention as you can’t just reach the peaks you could reach before.
And in my experience, having gotten into fighting games in a serious way for the first time at age 30 (I’m now 37), people tend to attribute atypical “good reaction times” to what are actually smart input buffering techniques. In a crowd populated by mostly 20-somethings, I still routinely end up in the top 15% in a given game, and those opponents that beat me never feel like the difference was reaction time. Going from memory from a link I’ll surely never be able to find again, so take this with a grain of salt, the US Air Force had a vested interest in studying how reaction times change as we age and found that it didn’t really start to decay in any meaningful way until long after 40.
The overwhelming majority of competitive games, across any genre, are determined predominantly via knowledge and skill rather than raw mechanical speed until the very highest level of play. Players who dedicate themselves to laddering will not get filtered by lack of mechanical speed until they’re already among the very best in the game.
Games that would be determined primarily by speed would become very boring to watch after the first few rounds. So developers generally don’t design games around it.
Watching NakeyJakey’s video on competitive shooters put into perspective how hard it really is. I knew I wasn’t cut out for it, but that just demonstrated how not cut out for it I was.
Link please?
Probably this video https://www.youtube.com/watch?v=NbJIbdcLn6M
I’m 32. I just recently started getting better aim than I ever had throughout my entire 20’s. When it comes to gaming, age doesn’t really matter as much.
Well, I’m in my 50s and the previous poster is totally right about reaction speed - there comes a point were your aim is as good as it gets, but so is the aim of the kids doing the same FPS 10h/day and they’re faster than you.
That said, with age comes experience (well, can come, if you’re trying - plenty of people age but don’t learn) so you can beat the kids with smarts and wisdom (things like leading them into situations which are traps, using the environment in your favor and, more generally, just playing in ways were your reaction speed doesn’t matter).
That said, I’ve been out of the FPS genre for a decade now. Like the previous poster I simply don’t get enough fun from a game if it’s low complexity, which tends to be the case for fast paced games that require fast and/or precise moves.
Oh. It’s clear you haven’t played multiplayer games for a long time, otherwise this false statement would not have come up:
Third off, I don’t like the constant recycling of content that you see in multiplayer games. One map is expected to last you infinite plays. I like changes of scenery and story.
Maps rotate constantly and change, active and passive maps, community maps.
Oh I obviously understand that there are multiple (if not dozens of) maps, but how many times are you expected to play those maps over and over again? Without plot progression, I just don’t find it interesting.
The problem isn’t the maps being static and finite, it’s that nobody designs maps for emergent and dynamic gameplay anymore. CoD might have dozens of maps but they’re all designed for perfect sterile balance with the same lane concepts.
Some of my favorite multiplayer games have only 3-4 maps but each is distinct and plays well to different tactics. Usually they’re based around strong points and webs of approach which gives more options for fresh experience each time you play (“wow never noticed that flank” - “oh this window gives a great angle over this courtyard” - “oh a grenade can be thrown just perfectly over that building” - etc…)
In a sense, good progression isn’t flat mechanical unlocks but building up game and map knowledge. You can choose to explore different facets of the game and it always stays interesting. Competitive ranked multiplayer ruined this because going off meta means losing the game for your team.
Especially when there’s map voting. Fuck that.
Believe it or not, another 2fort \ mirage
Twitch reaction time isn’t particularly important in most games. Quake and UT, sure, but even in those most twitchiest of shooters strategy will still carry you into the upper echelons of players.
Counterstrike is almost entirely based on spray control and map knowledge. Twitch reactions have only a minor role to play.
Even games like Starcraft are determined primarily by strategy and not mechanical speed. You could probably play at a professional level before a lack of speed compared to your peers would actually begin holding you back.
Plus… you can train reaction time and multitasking. An actual physical impairment like RSI might stop you, though.
The whole “ohhh I can’t do games because I have the olds” is such a nonsense cop-out. The rest of your post is pretty accurate, though.
Doesn’t highly competitive Starcraft boil down to most clicks per second wins?
At the S tier level it’s both strategy and speed. Lower than that, as in like over 99% of players, strategy is more important than anything else.
Cheating and involving money ruined multiplayer gameplay.
Once any game gets big enough it’s all downhill. Games are the most enjoyable when they’re new, before they’re ruined. I’ve had so many childhood games get popular, the content creators come in, change the game to their liking and then leave when the toxic following they’ve brought destroys the community and the fun of it.
Competitive multiplayer games are a big no, but I love cooperative multiplayer games. I’d much rather play one of them with a friend or two than play something by myself. I couldn’t tell you the last time I’ve actually beaten a single player game, I tend to get bored and lose interest half way through.
Too bad you need friends to do that
I wish split screen/couch co-op was back in fashion.
Everyone wants everyone to buy 2 copies and set up 2 computers right next to each other just to play, and it’s not happening. I’ll just move on. Take Two seems to be the only sane one - I’ll pay for full price for it since it has a free coop copy.
There are a lot of Couch CooP Games with only one copy and Gamesystem needed- but mostly indie games. Some friends and I get together from time to time and have a great time.
This is what drew me to Minecraft. Common goals or just solo’ing. And other people take great pride in showing their builds. So chill.
I used to play mostly shooters online.
Somehow, living next to a country which is invading one of its neighbours, and seeing a bunch of actual real war footage from real wars on the daily basis, made me reconsider if shooters actually qualify as “fun” these days.
Oh, come on. It’s not bad if you play something fantastical like cyberpunk… that’s a world so far removed from reality, we’re talking corporations running the world, harsh police actions driven by corporate interest, commodification of basic health services, constant death and destruct…tion.
Well, shit.
















